Why There Is A Need For Governing Architecture For India’s Online Gaming Industry According To Lovelesh

July 13: When it comes to online gaming, India is one of the biggest markets in the world. Approximately 433 million users are using online gaming apps, and their numbers are increasing day by day. Nearly 50% are between the 15 to 64 age group, and during the Covid-19 pandemic, the number of users grew to […]

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PNN Verified Media or Organization • 25 Apr, 2026Agency
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Why There Is A Need For Governing Architecture For India’s Online Gaming Industry According To Lovelesh
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13 Jul 2022
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Why There Is A Need For Governing Architecture For India’s Online Gaming Industry According To Lovelesh

July 13: When it comes to online gaming, India is one of the biggest markets in the world. Approximately 433 million users are using online gaming apps, and their numbers are increasing day by day. Nearly 50% are between the 15 to 64 age group, and during the Covid-19 pandemic, the number of users grew to 65%. As per Sensor Tower Research, India is one of those countries that had the highest number of game downloads that is 761 million. This is due to the high usage of mobile and tablets, the growing interest of the youth population in online gaming; new gaming types that offer unusual excitement, and reasonable data prices.

In the budget session 2022, the Finance Minister declared to set up a task force for promoting the AVGC, which stands for ‘Animation, Visual effects, Gaming, Comics sector.’ In the global AVGC market, India has 10%, but by the year 2027, it is expected to reach nearly 25%. Moreover, with the leadership of India in AVGC, Virtual reality and Augmented Reality, cloud technology, 3D designs, blockchain technology, and others, it is anticipated that the country will be in the world’s top three very soon.

As per the report of KPMG, the online gaming industry in India in the financial year 2020-21 was worth Rs 13,600 crore. Also, by the financial year 2025, it is expected to reach Rs 29,000 crore. Furthermore, it is likely to rise to $5 billion by the year 2025, according to the BCG-Sequoia report. The acquisition of Microsoft’s video game company Activision Blizzard Blizzard for a massive $69 billion confirms the considerable potential of this sector. To the Indian developers, the company also gives an outlook of a big market.

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PNN Verified Media or Organization • 25 Apr, 2026Agency

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